Activity & Behavior

Managing Activity and Behavior When Technology is Involved
     -Issues Unique To That Environment

 

 


Getting Started and Getting Settled
Harry Wong, author of The First Days of School, suggests that procedures reduce the need for rules and discipline. Establish the procedures you expect kids to follow and stick with it. Explain each procedure, model it, then rehearse, rehearse, rehearse. Consistency pays off. Work out the steps for each procedure that you feel is important and unique to your situation, such as when to print or how to request help.

Always have backup plans for the first 10 minutes of a technology activity. When the network is down, equipment is "frozen" or mouse balls are missing, have classroom sets made of relevant "Disaster Preparedness Pages." Pick and choose from 36 different activity sheets or color mini-posters. Students can keep their copies in a "Technology" 3-ring binder for the year and use them to review for the Eighth Grade North Carolina Computer Skills Test.

Another idea is to allow students to plan ahead on paper for the activity they will be doing. For example, let's imagine students are about to create a multimedia product in the computer lab. While you are restarting machines or trying to figure out why the projector isn't working, students can preplan their products using a storyboard similar to this.

Back to Top | Close this Window


During the Activity
Distractions are great and attention spans are short! Students are faced with multiple distractions when they are surrounded by equipment or gadgets. Keep them focused on the reason or the WHY behind the technology activity. View and print several different note-taking pages that help keep students on-task. Of course, the printables work their magic only if the teacher monitors note-taking efforts.

As you know, most students cannot remain truly focused on a software program, Internet content, or other electronic media longer than 40-45 minutes. Here's one example of time management:

Technology Environment: Computer Lab
Time: One Hour

First 10 minutes: Remain in classroom to introduce lesson objectives, grab their attention, outline responsibilities, and distribute handouts.

Next 40 Minutes: Go to computer lab. Clearly state the purpose of the activity again, and then facilitate while students work.

Last 10 minutes: Back in the classroom for reflection time or turn off monitors and have students turn their attention and chairs to you. Discuss what happened, what worked or didn't work, problems, epiphanies, etc. Allow students to summarize, contrast, debate, and discuss.

Back to Top | Close this Window


Ending the Activity
When you allow students to discuss their learning, represent it in a new way, or put it in their own words, they remember it better.

Send the students that finish first to the Express Reactor to change the "packaging" of what they have learned in class with you. How does this help?

"This is where you change the packaging of information from the one in which it was delivered. So, if something is presented verbally, you make a graphic or a diagram of it. If there is something visual to learn, you put it into words. Active learners understand the need to somehow make some changes in what they are learning. They make tables, drawings, and bulleted lists. The very act of creating these recoded information packets helps consolidate the information in memory. "Memories are Made of This: Schools as an Unending Test of Remembering and What to do About It," By Dr. Mel Levine, www.allkindsofminds.org

Back to Top | Close this Window

Home | © 2001-2008 Donna Sawyer. All rights reserved. | Cited Works | Acknowledgements | Contact Us