Pre-exposure: Create original ice-breaker activities that
expose participants to content. Post them during the learning phase,
and then use them to review at the conclusion of the training.
Storytelling: Tell a fascinating story
or give a true-life example to create a strong emotional connection from
the start. Affecting the emotional side of our brains alerts and prepares
the cognitive parts of the brain to store new information.
Movement: Start the training experience
with some type of fun physical movement such as stretching, with music
playing in the background. Physical activity triggers the release
of BDNF, a natural substance that boosts learning by helping neurons
to communicate faster. Also, motor memory appears to have unlimited
storage, requires minimal review, and needs little intrinsic motivation.
Horror & Success
Stories: In partners, trios, or small groups, participants share
horror and/or success stories related to course content. Ask them
to generate amusing titles and record a few bullets of information
for the story. As the day's agenda is reviewed, ask participants
to note the topic(s) for which each story is relevant. The stories can
be shared at transitions, after breaks, or for topic introductions.
Name Tag Switch: Ask everyone to write
up to five self-descriptive phrases on a nametag, like sleepyhead, hunter,
workout queen, or shopaholic, along with one big learning goal for the
day. Collect and redistribute at random. Give the group time to locate
the owner of the mysterious nametag.
Tough
Questions: As participants arrive, form small groups and ask
each group to identify one or more tough questions they want answered
before the end of training. Ask the groups to write only one question
per index card or sticky note. Invite participants to review the
cards throughout the day to ensure that all questions have been
answered to their satisfaction.
Animal Sounds: Write the same name of
an animal, such as “dog”,
on two different index cards. Continue until you have enough cards
for everyone in the room. Shuffle the deck and distribute the cards,
asking participants to keep the animal name hidden from view. At
the appointed time, direct everyone to travel around the room imitating
the sound of their animal until they can locate someone else making the
same sound. When they find their animal partner, they should sit down.
Stand
up, Stand Up for Chocolate! Get the group up and moving by announcing, "All
those who love chocolate (or Can't live without pizza or Like rock and
roll), please stand in front of the marker board." Once you have
about 4 or 5 groups, let participants meet each other and share
interests.
The EYES Have It! Get students or teachers
up and moving with this quick and simple eye dominance test.
- Fully extend both
arms in front of the body and overlap the hands to make a small
opening in the middle. Look at the picture on this California
Archery Web page.
- Instruct the group to keep both eyes open and to look through
the small opening in the hands. Center something, such as a clock
or doorknob, in the opening formed by the hands. (Think of lining
up a sight on a gun.)
- With arms fully extended, slowly bring both hands all the way
to the face keeping the object in view.
- Your dominant eye is the eye that you are using to look through
the opening.
For more information on “dominance
profiles” and how they supply information about how we take
in and process sensory information and then respond to and express
our learning, see The
Dominance Factor, by Dr. Carla Hannaford.
Human BINGO! Design a handout that looks like
a BINGO card and insert questions in each of the squares. Ask participants
to find someone who can answer “yes” to one of the questions on the card. They
must ask that person sign their name within the square. The object is
to meet as many people as you can, and fill a complete line either horizontally,
vertically, or diagonally – like the game BINGO. Names cannot
be used more than once per BINGO card. Note: The center circle should
be a freebie. Here are some sample questions:
- Has traveled outside of the country
- Knows how to polka
- Snorts when they laugh
- Has more than 4 pets
- Loves to scuba-dive
Lollipop Drop: Pass out lollipops to the group. For every letter that
appears in the flavor of the lollipop, the participant has to share something
about him/herself with the group.